% -*-indented-text-*-


	Unfinished
	==========

Start using GNU autoconf.

Make a WWW-interface.

Save and load game files in TclTk:
  o Add a file selector for saving and loading files in non-default
    places.
  o Add magic cookies and sanity checks in saving and loading game
    files.

Add a reasonable ending to the game, or perhaps different ending
criteria:
  o The game ends when both players have made a given number of
    moves.
  o The game ends when either player reaches a given number of goals.
  o The game ends when either player has scored N goals more that the
    opponent.
In principle these additions are quite simple, but different
conditions for winning a game require a little different handling in
the `computer_player.c'.

Improvements to the computer player:
  o Use iterative deepening when `effort' is large.
  o More positional heuristics.


	Bugs
	====


	Possible Bugs
	=============

(In approximate order of checking.)


	Minor Improvements
	==================


	Optimizations
	=============


	Cleanups
	========

The player codes.


	Ideas
	=====


	Thoughts
	========

Make some constants currently defined in `defs.h' variables that can
also be controlled from the user interface.  E.g. `TURN_TIME',
location and size of bases, and constant coefficients of the forces
might be adjustable to create varying games.


	Research
	========


	Notes
	=====


	Deadlines
	=========

Demonstration lecture: 30.11-95.


	Miscellaneous
	=============
