% -*-indented-text-*- Unfinished ========== Start using GNU autoconf. Make a WWW-interface. Save and load game files in TclTk: o Add a file selector for saving and loading files in non-default places. o Add magic cookies and sanity checks in saving and loading game files. Add a reasonable ending to the game, or perhaps different ending criteria: o The game ends when both players have made a given number of moves. o The game ends when either player reaches a given number of goals. o The game ends when either player has scored N goals more that the opponent. In principle these additions are quite simple, but different conditions for winning a game require a little different handling in the `computer_player.c'. Improvements to the computer player: o Use iterative deepening when `effort' is large. o More positional heuristics. Bugs ==== Possible Bugs ============= (In approximate order of checking.) Minor Improvements ================== Optimizations ============= Cleanups ======== The player codes. Ideas ===== Thoughts ======== Make some constants currently defined in `defs.h' variables that can also be controlled from the user interface. E.g. `TURN_TIME', location and size of bases, and constant coefficients of the forces might be adjustable to create varying games. Research ======== Notes ===== Deadlines ========= Demonstration lecture: 30.11-95. Miscellaneous =============