Gnome clickomania, or glickomania, is a simple, but dangerously
addictive puzzle. The objective is to clear the board of all
tiles by removing groups of identical adjacent tiles. Tiles fall
downwards to fill empty gaps, and from right to left to fill empty
A slight variation of clickomania is known as "the same game" and
it has been implemented in KDE (ksame), Gnome (gsame), and most
handhelds. The most significant difference is in the scoring: in
clickomania the goal is to clear the board, whereas in "same" the
objective is to remove as large groups as possible.
Glickomania can be very challenging,
but this implementation is designed to be relaxing: there is no
clock and the user has unlimited undo and redo. Contrary to all
other implementations I know of, glickomania ensures all problems
presented to the player are indeed solvable.
- Jun 14th 2002: Released first public version 1.0.
Glickomania requires GTK 1.2 and should compile pretty easily in
any reasonable UNIX.
Installation proceeds with the usual ./configure with
possible options, make and finally make install
with sufficient rights. You can also run the stand-alone
executable in src/glickomania without installing it
I shall make bug fix releases available as soon as possible, but
otherwise the release schedule depends very much on user's
feedback and feature requests. My intent is that later versions
of glickomania will always be able to read the game status file
~/.glickomania produced by older versions so that already
solved problems remain solved also when upgrading.
Things to do in future releases:
- Prune dull problems and/or add more problems? This depends
on user's responses.
- User interface improvements?
- More languages? Contributions are welcome!
- Save also the solutions to ~/.glickomania, not only
the information on whether the problem was solved or not.
- Publish also my glickomania solver?
Comments, suggestions, contributions, invitations to free beef,
..., and in general anything except SPAM is welcome to