Lasse Hakulinen

  • M. Sc. (Tech.)
  • Doctoral student
  • Aalto University School of Science
  • Department of Computer Science
  • Learning+Technology group (LeTech)
  • Firstname.Lastname@aalto.fi
  • View Lasse Hakulinen's profile on LinkedIn

About

I work as a doctoral student in the Learning+Technology research group. I am also the founder of a little Android game sweatshop called Metka Games.

Research

Short version

My research interests involve using serious games in computer science education.

Slightly longer version

Serious games are games that have also other objectives than pure entertainment. They are being used in education but there are still much more we could do to harness the potential of games. When used right, games can be a great motivator for students to learn and practice the educational objectives.

Games can be used in many different ways in computer science education. Programming courses offer a natural environment where games can be put to use. Implementing games or game-agents can be a motivating assignment for CS students. However, games can be used as a motivating way to teach and deepen the players' understanding when students play a game designed especially for certain learning objectives.

Basically I am interested to study different gameful methods that can be used to enrich computer science education, including card games, boardgames, ARGs and applying gamification methods to non-game learning environments.

My thesis research is carried out under the supervision of Professor Lauri Malmi. Ari Korhonen D.Sc. (Tech) will also instruct this work.

Publications

Lasse Hakulinen and Lauri Malmi (To Appear). QR Code Programming Tasks with Automated Assessment. In: Proceedings of the 2014 Innovation & Technology in Computer Science Education Conference (ITICSE'14), Uppsala, Sweden, 2014.

Lasse Hakulinen and Tapio Auvinen (To Appear). The Effect of Gamification on Students with Different Achievement Goal Orientations. In: Proceedings of the Conference on Learning and Teaching in Computing and Engineering (LaTiCE), Kuching, Malaysia, 2014.

Lassi Haaranen, Lasse Hakulinen, Petri Ihantola, and Ari Korhonen (To Appear). Software Architectures for Implementing Achievement Badges – Practical Experiences. In: Proceedings of the Conference on Learning and Teaching in Computing and Engineering (LaTiCE), Kuching, Malaysia, 2014.

Lassi Haaranen, Petri Ihantola, Lasse Hakulinen and Ari Korhonen (2014). How (not) to Introduce Badges to Online Exercises. In: Proceeding of the 45th ACM Technical Symposium on Computer Science Education, USA, 2014.

Lasse Hakulinen (2013). Alternate Reality Games for Computer Science Education. In: Proceedings of the 13th Koli Calling International Conference on Computing Education Research, Koli, Finland, 2013.

Lasse Hakulinen, Tapio Auvinen and Ari Korhonen (2013). Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment. In: Proceedings of the Conference on Learning and Teaching in Computing and Engineering (LaTiCE), Macau, 2013.

Lasse Hakulinen (2012). DSAsketch: Data Structures and Algorithms Drawing Game. In: Proceedings of the 12th Koli Calling International Conference on Computing Education Research, Tahko, Finland, 2012. (Poster as pdf)

Ville Karavirta and Lasse Hakulinen (2012). Educational Accelerometer Games for Computer Science. In: Proceedings of the 11th World Conference on Mobile and Contextual Learning, Helsinki, Finland, 2012.

Lasse Hakulinen (2012). Alternate Reality Game for University-Level Computer Science Education. In: Proceedings of the 6th European Conference on Games Based Learning, Cork, Ireland, 2012. (Poster as pdf)

Lasse Hakulinen and Ari Korhonen (2011). PeerWise - Yhteisöllistä oppimista verkossa. Tietojenkäsittelytiede, 33, pp. 15-26, 2011. (in Finnish)

Lasse Hakulinen (2011). Using Serious Games in Computer Science Education. In: Proceedings of the 11th Koli Calling International Conference on Computing Education Research, Koli, Finland, 2011.

Lasse Hakulinen (2011). Card Games for Teaching Data Structures and Algorithms. In: Proceedings of the 11th Koli Calling International Conference on Computing Education Research, Koli, Finland, 2011. (Poster as pdf)

Lasse Hakulinen (2011). Survey on Informatics Competitions: Developing Tasks. Olympiads in Informatics, 5, pp. 12-25.

Lasse Hakulinen and Ari Korhonen (2010). Making the most of using PeerWise in education. In: ReflekTori 2010 - Symposium of Engineering Education, December 9-10, 2010. Aalto University, Lifelong Learning Institute Dipoli, pp 57-67.

Lasse Hakulinen (2010) Using Computer Supported Cooperative Work systems in Computer Science education - Case: PeerWise at TKK. Master's Thesis. Faculty of Information and Natural Sciences, School of Science and Technology, Aalto University.

Tapio Auvinen, Lasse Hakulinen, and Ari Korhonen (2010) Tackling the challenges of a large course with blended learning. In: Taina Joutsenvirta and Liisa Myyry eds. Blended Learning in Finland. Faculty of Social Sciences at the University of Helsinki, pp. 126-137.

Other

Lasse Hakulinen (2011) PeerWise - kysymyksiä oppilailta oppilaille. A column in OuLUMA portal (in Finnish).

Contact

You can contact me by...
  • ...e-mail: firstname.lastname@aalto.fi
  • ...or Twitter:
  • ...or View Lasse Hakulinen's profile on LinkedIn
  • ...or challenging me for a game of chess, go or triathlon (or any other good game). I may not poll the game sites constantly, so send me a message as well if you want to play.
  • ...or mail: PO Box 15400, Konemiehentie 2, FI-00076 AALTO, FINLAND